Hellish Scrub
ROLE
Sound Designer and Developer
Concept Statement
Cleaning is combat in the 2D top down action/adventure game, Hellish Scrub, where you are the janitor.... of the underworld.
Work Summary
Caleb Perkins and myself were the lead developers in Hellish Scrub's humble beginnings. Originally envisioned as a Dante's Inferno RPG where you have random encounter enemies like in Pokémon, it has evolved into much more. I've done work in many departments for this project such as; making 2D pixel art, video editing, programming, designing, but my main work on the project thus far has been in sound.
I've created and integrated an FMOD Studio project with our game engine, Unity. Within the FMOD project I have a multitude of events happening that correspond to the player, enemies, environment ambience, Music, Voice Lines and more.
YEAR
Q2 2026
GENRE
Action/Adventure
PLATFORM
PC
Type
Work In Progress
Hellish Scrub Trailer

A First Look: Hellish Scrub Teaser Trailer

Hellish Scrub Sound Design
While still a work in progress I designed a lot of the sound for Hellish Scrub this past semester. Awaiting more programmers to join the team next fall I plan to really get into the weeds with carefully integrating the sound effects I've made into the game engine.
Pitch Deck
Current State
















