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Hellish Scrub 

ROLE

Sound Designer and Developer

Concept Statement 

Cleaning is combat in the 2D top down action/adventure game, Hellish Scrub, where you are the janitor.... of the underworld. 

Work Summary

Caleb Perkins and myself were the lead developers in Hellish Scrub's humble beginnings. Originally envisioned as a Dante's Inferno RPG where you have random encounter enemies like in Pokémon, it has evolved into much more.  I've done work in many departments for this project such as; making 2D pixel art, video editing, programming, designing, but my main work on the project thus far has been in sound.

I've created and integrated an FMOD Studio project with our game engine, Unity. Within the FMOD project I have a multitude of events happening that correspond to the player, enemies, environment ambience, Music, Voice Lines and more. 

YEAR

Q2 2026

GENRE

Action/Adventure

PLATFORM

PC

Type

Work In Progress

Hellish Scrub Trailer

A First Look: Hellish Scrub Teaser Trailer

Hellish Scrub Sound Design

While still a work in progress I designed a lot of the sound for Hellish Scrub this past semester. Awaiting more programmers to join the team next fall I plan to really get into the weeds with carefully integrating the sound effects I've made into the game engine. 

Pitch Deck

Current State

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